Freeslot
MT_GHCPALM1
S_STATEGHP1
SPR_GHP1
MT_GHCPALM2
S_STATEGHP2
SPR_GHP2
MT_GHCBUSH
S_STATEGHF1
SPR_GHF1
MT_GHCYELFLO
S_STATEGHF2
SPR_GHF2
MT_RRVTREE1
S_STATERRV1
SPR_RRV1
MT_GHCPURFLO
S_STATEGHF3
SPR_GHF3
MT_MVTREE1
S_STATEMVT1
SPR_MVT1
MT_MVTREE2
S_STATEMVT2
SPR_MVT2
MT_OWPALM1
S_STATEOWP1
SPR_OWP1
MT_GETREE1
S_STATEGET1
SPR_GET1
MT_GETREE2
S_STATEGET2
SPR_GET2
MT_MUD1
S_STATEMUD1
SPR_MUD1
MT_MUD2
S_STATEMUD2
SPR_MUD2
MT_MUD3
S_STATEMUD3
SPR_MUD3
MT_CDATREE1
S_STATECDT1
SPR_CDT1
MT_W3DPROP01
S_STATEW3D1
SPR_W3D1
MT_SRCTREE1
S_STATESRC1
SPR_SRC1
MT_GETREE3
S_STATEGET3
SPR_GET3


Object MT_GHCPALM1
MapThingNum = 16901
SpawnState = S_STATEGHP1
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_NOTHINK
SpawnHealth = 1000

State S_STATEGHP1
SpriteName = GHP1
SpriteFrame = A
Duration = -1

Object MT_GHCPALM2
MapThingNum = 16902
SpawnState = S_STATEGHP2
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_NOTHINK
SpawnHealth = 1000

State S_STATEGHP2
SpriteName = GHP2
SpriteFrame = A
Duration = -1

Object MT_GHCBUSH
MapThingNum = 16903
SpawnState = S_STATEGHF1
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOTHINK
SpawnHealth = 1000

State S_STATEGHF1
SpriteName = GHF1
SpriteFrame = A
Duration = -1

Object MT_GHCYELFLO
MapThingNum = 16904
SpawnState = S_STATEGHF2
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOTHINK
SpawnHealth = 1000

State S_STATEGHF2
SpriteName = GHF2
SpriteFrame = A
Duration = -1

Object MT_GHCPURFLO
MapThingNum = 16906
SpawnState = S_STATEGHF3
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOTHINK
SpawnHealth = 1000

State S_STATEGHF3
SpriteName = GHF3
SpriteFrame = A
Duration = -1

Object MT_RRVTREE1
MapThingNum = 16905
SpawnState = S_STATERRV1
Radius = 32*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_NOTHINK,MF_SOLID
SpawnHealth = 1000

State S_STATERRV1
SpriteName = RRV1
SpriteFrame = A
Duration = -1

Object MT_MVTREE1
MapThingNum = 16908
SpawnState = S_STATEMVT1
Radius = 32*FRACUNIT
Height = 512*FRACUNIT
Flags = MF_NOTHINK,MF_SOLID
SpawnHealth = 1000

State S_STATEMVT1
SpriteName = MVT1
SpriteFrame = A
Duration = -1

Object MT_MVTREE2
MapThingNum = 16909
SpawnState = S_STATEMVT2
Radius = 32*FRACUNIT
Height = 512*FRACUNIT
Flags = MF_NOTHINK,MF_SOLID
SpawnHealth = 1000

State S_STATEMVT2
SpriteName = MVT2
SpriteFrame = A
Duration = -1

Object MT_OWPALM1
MapThingNum = 16910
SpawnState = S_STATEOWP1
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_NOTHINK
SpawnHealth = 1000

State S_STATEOWP1
SpriteName = OWP1
SpriteFrame = A
Duration = -1

Object MT_GETREE1
MapThingNum = 16911
SpawnState = S_STATEGET1
Radius = 32*FRACUNIT
Height = 512*FRACUNIT
Flags = MF_NOTHINK,MF_SOLID
SpawnHealth = 1000

State S_STATEGET1
SpriteName = GET1
SpriteFrame = A
Duration = -1

Object MT_GETREE2
MapThingNum = 16912
SpawnState = S_STATEGET2
Radius = 32*FRACUNIT
Height = 512*FRACUNIT
Flags = MF_NOTHINK,MF_SOLID
SpawnHealth = 1000

State S_STATEGET2
SpriteName = GET2
SpriteFrame = A
Duration = -1

Object MT_MUD1
MapThingNum = 16913
SpawnState = S_STATEMUD1
Radius = 16*FRACUNIT
Height = 8*FRACUNIT
Flags = MF_NOTHINK

State S_STATEMUD1
SpriteName = MUD1
SpriteFrame = A
Duration = -1

Object MT_MUD2
MapThingNum = 16914
SpawnState = S_STATEMUD2
Radius = 16*FRACUNIT
Height = 8*FRACUNIT
Flags = MF_NOTHINK

State S_STATEMUD2
SpriteName = MUD2
SpriteFrame = A
Duration = -1

Object MT_MUD3
MapThingNum = 16915
SpawnState = S_STATEMUD3
Radius = 16*FRACUNIT
Height = 8*FRACUNIT
Flags = MF_NOTHINK

State S_STATEMUD3
SpriteName = MUD3
SpriteFrame = A
Duration = -1

Object MT_CDATREE1
MapThingNum = 16916
SpawnState = S_STATECDT1
Radius = 32*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_NOTHINK,MF_SOLID
SpawnHealth = 1000

State S_STATECDT1
SpriteName = CDT1
SpriteFrame = A
Duration = -1

Object MT_W3DPROP01
MapThingNum = 16917
SpawnState = S_STATEW3D1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOTHINK,MF_FLOAT,MF_NOGRAVITY
SpawnHealth = 1000

State S_STATEW3D1
SpriteName = W3D1
SpriteFrame = A
Duration = -1

Object MT_SRCTREE1
MapThingNum = 16918
SpawnState = S_STATESRC1
Radius = 32*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_NOTHINK,MF_SOLID
SpawnHealth = 1000

State S_STATESRC1
SpriteName = SRC1
SpriteFrame = A
Duration = -1

Object MT_GETREE3
MapThingNum = 16919
SpawnState = S_STATEGET3
Radius = 32*FRACUNIT
Height = 512*FRACUNIT
Flags = MF_NOTHINK,MF_SOLID
SpawnHealth = 1000

State S_STATEGET3
SpriteName = GET3
SpriteFrame = A
Duration = -1