Freeslot
MT_GHCPALM1
S_STATEGHP1
SPR_GHP1
MT_GHCPALM2
S_STATEGHP2
SPR_GHP2
MT_GHCBUSH
S_STATEGHF1
SPR_GHF1
MT_GHCYELFLO
S_STATEGHF2
SPR_GHF2
MT_RRVTREE1
S_STATERRV1
SPR_RRV1
MT_GHCPURFLO
S_STATEGHF3
SPR_GHF3
MT_SUNOCO
S_STATESNCO
SPR_SNCO

Object MT_GHCPALM1
MapThingNum = 16901
SpawnState = S_STATEGHP1
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_NOTHINK
SpawnHealth = 1000

State S_STATEGHP1
SpriteName = GHP1
SpriteFrame = A
Duration = -1

Object MT_GHCPALM2
MapThingNum = 16902
SpawnState = S_STATEGHP2
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_NOTHINK
SpawnHealth = 1000

State S_STATEGHP2
SpriteName = GHP2
SpriteFrame = A
Duration = -1

Object MT_GHCBUSH
MapThingNum = 16903
SpawnState = S_STATEGHF1
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOTHINK
SpawnHealth = 1000

State S_STATEGHF1
SpriteName = GHF1
SpriteFrame = A
Duration = -1

Object MT_GHCYELFLO
MapThingNum = 16904
SpawnState = S_STATEGHF2
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOTHINK
SpawnHealth = 1000

State S_STATEGHF2
SpriteName = GHF2
SpriteFrame = A
Duration = -1

Object MT_GHCPURFLO
MapThingNum = 16906
SpawnState = S_STATEGHF3
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOTHINK
SpawnHealth = 1000

State S_STATEGHF3
SpriteName = GHF3
SpriteFrame = A
Duration = -1

Object MT_RRVTREE1
MapThingNum = 16905
SpawnState = S_STATERRV1
Radius = 32*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_NOTHINK,MF_SOLID
SpawnHealth = 1000

State S_STATERRV1
SpriteName = RRV1
SpriteFrame = A
Duration = -1

Object MT_SUNOCO
MapThingNum = 16907
SpawnState = S_STATESNCO
Radius = 32*FRACUNIT
Height = 512*FRACUNIT
Flags = MF_NOTHINK
SpawnHealth = 1000

State S_STATESNCO
SpriteName = SNCO
SpriteFrame = A
Duration = -1