FREESLOT
SPR_MQFI
SPR_MQFH
SPR_MQFO
sfx_MAQFAN
S_MARQUEENIDLE
S_MARQUEENHURT
S_MARQUEENHIT
S_MARQUEENHURT

STATE S_MARQUEENIDLE
SpriteName = SPR_MQFI
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_MARQUEENIDLE

STATE S_MARQUEENHIT
SpriteName = SPR_MQFH
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_MARQUEENHIT

STATE S_MARQUEENHURT
SpriteName = SPR_MQFO
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_MARQUEENHURT

FOLLOWER
Name = Marvelous_Queen
Icon = ICOFMQFA
Category = GG
HornSound = DSMAQFAN
DefaultColor = Yellow
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 50*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 2*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 50*FRACUNIT
HitConfirmTime = 60
RingTime = 1
IdleState = S_MARQUEENIDLE
HurtState = S_MARQUEENHURT
HitConfirmState = S_MARQUEENHIT