FREESLOT
SFX_LLR3F
SFX_UCGOAL
SFX_UCGSRT
SFX_UCGSHO
SFX_UCGSTP

Cup RR_STAPY
Realname = Stapler
Icon = CUP_WTFS
LevelList = STAPY_DuocircleMarina,STAPY_SpeedSlider,STAPY_LovelyLeaps,STAPY_GlowstickCity,STAPY_DeepSea
BonusGame = STAPY_KodachromeArena,STAPY_SkyscraperArena
Monitor = 2

Cup RR_MOTOBUG
Realname = Motobug
Icon = CUP_MOTO
LevelList = STAPY_MotobugBeach,STAPY_BataPyonCircuit,STAPY_SubmergedMarina,STAPY_GATE,STAPY_SpinarakParadise
BonusGame = STAPY_NDS,STAPY_MotobugTracks
Monitor = 2




Freeslot
MT_STAP
S_STAP
SPR_WTFUA1
SFX_STAPYT
SFX_IT0MT

State S_STAP
SpriteName = WTFUA1
SpriteFrame = A|FF_ANIMATE
Duration = -1

Object MT_STAP
#$Name Stapy
#$Sprite WTFUA1
#$Category Stapy
MapThingNum = 27635
SpawnState = S_STAP
Mass = 0
RADIUS = 50*FRACUNIT
HEIGHT = 50*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID

Freeslot
MT_P167
S_SRAKA
SPR_SRAKA

State S_SRAKA
SpriteName = SRAKA
SpriteFrame = A
Duration = 15
Next = S_SRAKA
Action = A_PLAYSEESOUND


Object MT_P167
#$Name Spinarak (Hanging)
#$Sprite SRAKA0
#$Category Stapler Maps
MapThingNum = 12167
SpawnState = S_SRAKA
ReactionTime = 1
RADIUS = 30*FRACUNIT
HEIGHT = 50*FRACUNIT
Speed = 0
Mass = DMG_NORMAL
FLAGS = MF_SCENERY|MF_ENEMY|MF_PAIN

Freeslot
MT_E167
S_E167
SPR_E167A1

State S_E167
SpriteName = E167A1
SpriteFrame = A|FF_ANIMATE
Duration = 1
Next = S_E167
Action = A_PLAYSEESOUND


Object MT_E167
#$Name Spinarak (Grounded)
#$Sprite E167A1
#$Category Stapler Maps
MapThingNum = 12168
SpawnState = S_E167
ReactionTime = 1
RADIUS = 10*FRACUNIT
HEIGHT = 10*FRACUNIT
Speed = 0
Mass = DMG_NORMAL
FLAGS = MF_SCENERY|MF_ENEMY|MF_PAIN