#### STAPLER MAPS CUPS ####

Cup RR_STAPY
Realname = Stapler
Icon = CUP_WTFS
LevelList = STAPY_DuocircleMarina,STAPY_Speed_Slider,STAPY_Lovely_Leaps,STAPY_Glowstick_City,STAPY_DeepSea
BonusGame = STAPY_KodachromeArena,STAPY_SkyscraperArena
Monitor = 2

Cup RR_MOTOBUG
Realname = Motobug
Icon = CUP_MOTO
LevelList = STAPY_MotobugBeach,STAPY_BataPyonCircuitNew,STAPY_SubmergedMarina,STAPY_GATE
BonusGame = STAPY_NDS,STAPY_MotobugTracks
Monitor = 2

Cup RR_SPINARAK
Realname = Spinarak
Icon = CUP_IT0M
LevelList = STAPY_Spinarak_Paradise,STAPY_YellowBlockRoad,STAPY_BataPyonCircuit
BonusGame = STAPY_NovaShrine
Monitor = 2


#### STAPLER MAPS THINGS ####

Freeslot
MT_STAP
S_STAP
SPR_WTFUA1
SFX_STAPYT
SFX_IT0MT
SFX_LLR3F
SFX_UCGOAL
SFX_UCGSRT
SFX_UCGSHO
SFX_UCGSTP
SFX_PEF3
SFX_UCGUC

State S_STAP
SpriteName = WTFUA1
SpriteFrame = A|FF_ANIMATE
Duration = -1

Object MT_STAP
#$Name Stapy
#$Sprite WTFUA1
#$Category Stapy
MapThingNum = 27635
SpawnState = S_STAP
Mass = 0
RADIUS = 50*FRACUNIT
HEIGHT = 50*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID

Freeslot
MT_P167
S_SRAKA
SPR_SRAKA

State S_SRAKA
SpriteName = SRAKA
SpriteFrame = A
Duration = 15
Next = S_SRAKA
Action = A_PLAYSEESOUND


Object MT_P167
#$Name Spinarak (Hanging)
#$Sprite SRAKA0
#$Category Stapler Maps
MapThingNum = 12167
SpawnState = S_SRAKA
ReactionTime = 1
RADIUS = 15*FRACUNIT
HEIGHT = 50*FRACUNIT
Speed = 0
Mass = DMG_NORMAL
FLAGS = MF_SCENERY|MF_ENEMY|MF_PAIN

Freeslot
MT_E167
S_E167
SPR_E167A1
SPR_Z167A0
SFX_IT0MSU
S_SUPERSPINARAK
S_SUPERSPINARAKINT

State S_E167
SpriteName = E167A1
SpriteFrame = A|FF_ANIMATE
Duration = 1
Next = S_E167
Action = A_PLAYSEESOUND


Object MT_E167
#$Name Spinarak (Grounded)
#$Sprite E167A1
#$Category Stapler Maps
MapThingNum = 12168
SpawnState = S_E167
ReactionTime = 1
RADIUS = 10*FRACUNIT
HEIGHT = 10*FRACUNIT
Speed = 0
Mass = DMG_STUMBLE
FLAGS = MF_SCENERY|MF_ENEMY|MF_PAIN


State S_SUPERSPINARAK
SpriteName = Z167A
SpriteFrame = A|FF_ANIMATE
Duration = 23
Next = S_NULL
Var1 = 6
Var2 = 3

State S_SUPERSPINARAKINT
SpriteName = Z167A
SpriteFrame = A
Duration = 1
Action = A_BunnyHop
Next = S_SUPERSPINARAK
Var1 = 12
Var2 = 0


## A KOOPA'S REVENGE 2 OBJECTS (A FUCKTON!!!) ##

Freeslot
MT_TOADLET
S_TOADLET
SPR_TDLTA0
SPR_TDLTB0
SPR_TDLTC0
SPR_TDLTD0
MT_PIRANHASHROOM
S_PIRANHASHROOM
SPR_P1UPA0
SPR_P1UPB0
SPR_P1UPC0
SPR_P1UPD0
MT_MALLETBRO
S_MALLETBRO
S_MALLETBRO2
SFX_MLTBA1
SPR_MLTBA0
SPR_MLLTA0
MT_MALLETBROMALLET
S_MALLETBROMALLET
S_MALLETBROPREGO
S_MALLETBROGO

State S_TOADLET
SpriteName = TDLTA0
SpriteFrame = A|FF_ANIMATE
Duration = -1
Next = S_TOADLET
Var1 = 3
Var2 = 5


Object MT_TOADLET
#$Name Toadlet
#$Sprite TDLTA0
#$Category Stapler Maps
MapThingNum = 12169
SpawnState = S_TOADLET
SpawnHealth = 1000
DeathSound = SFX_MARIO5
Radius = 14*FRACUNIT
Height = 2*FRACUNIT
Speed = 16
Mass = DMG_STUMBLE
Flags = MF_SPECIAL|MF_ENEMY|MF_NOHITLAGFORME|MF_PAIN|MF_DONTENCOREMAP

## Can't make the enemies rotate when they bump so guess I'm keeping them stationary


State S_PIRANHASHROOM
SpriteName = P1UPA0
SpriteFrame = A|FF_ANIMATE
Duration = -1
Next = S_PIRANHASHROOM
Var1 = 3
Var2 = 2

Object MT_PIRANHASHROOM
#$Name Piranha Shroom
#$Sprite P1UPA0
#$Category Stapler Maps
MapThingNum = 12170
SpawnState = S_PIRANHASHROOM
SpawnHealth = 1000
DeathSound = SFX_MARIO5
Radius = 18*FRACUNIT
Height = 18*FRACUNIT
Speed = 16
Mass = DMG_STUMBLE
Flags = MF_SPECIAL|MF_ENEMY|MF_NOHITLAGFORME|MF_PAIN|MF_DONTENCOREMAP

State S_MALLETBRO
SpriteName = MLTB
SpriteFrame = A
Duration = 1
Next = S_MALLETBRO
Var1 = 0
Var2 = 0

State S_MALLETBRO2
SpriteName = MLTB
SpriteFrame = A
Duration = 50
Action = A_BunnyHop
Next = S_MALLETBRO
Var1 = 8
Var2 = 0

## Can't even fucking make missiles anymore man...

State S_MALLETBROMALLET
SpriteName = MLLT
SpriteFrame = A
Duration = 2
Next = S_MALLETBROGO
Action = A_FaceTarget
Var1 = 8
Var2 = 35

State S_MALLETBROPREGO
SpriteName = MLLT
SpriteFrame = A
Duration = 50
Next = S_MALLETBROGO
Action = A_FaceTarget
Var1 = 5000
Var2 = 2

State S_MALLETBROGO
SpriteName = MLLT
SpriteFrame = A
Duration = 65
Next = S_NULL
Action = A_BunnyHop
Var1 = 10
Var2 = 15

Object MT_MALLETBRO
#$Name Mallet Bro
#$Sprite MLTBA0
#$Category Stapler Maps
MapThingNum = 12171
SpawnState = S_MALLETBRO
SpawnHealth = 1000
MissileState = S_MALLETBROMALLET
DeathSound = SFX_MARIO5
SeeSound = SFX_MLTBA1
Radius = 18*FRACUNIT
Height = 18*FRACUNIT
Speed = 8
Mass = DMG_STUMBLE
Flags = MF_SCENERY|MF_SPECIAL|MF_ENEMY|MF_NOHITLAGFORME|MF_PAIN|MF_DONTENCOREMAP

Object MT_MALLETBROMALLET
#$Name Mallet Bro Mallet
#$Sprite MLLTA0
#$Category Stapler Maps
Speed = 35
SpawnHealth = 1000
ReactionTime = 1
SpawnState = S_MALLETBROMALLET
SeeSound = SFX_MLTBA1
DeathSound = SFX_MARIO5
Mass = DMG_NORMAL
RADIUS = 20*FRACUNIT
HEIGHT = 20*FRACUNIT
FLAGS = MF_SCENERY|MF_MISSILE|MF_PAIN|MF_ENEMY|MF_DONTENCOREMAP

########