MainCfg
GameData = GREENKNUCKLES.dat
SpStage_Start = 1
TitleMap = 99
TitleScrollSpeed = 0
UseBlackRock = false
NumDemos = 0
CustomVersion = v1.0.1

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Level 1
Levelname = Green Hill
Act = 1
Keywords = GHZ1
Music = MP_GHZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
SkyNum = 566
SkyboxScale = 48
SkyboxScaleX = 130
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = Bluebird,Rabbit,Chicken,Seal,Pig,Chipmunk,Penguin
Lua.solcam = on

Emblem 1
Hint = That big ramp thingy\\looks fun but I'm on the fence\\about actually trying it.
Type = Global
Tag = 0
MapNum = 01
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = I have the best view\\in the house! Looks fun to skip\\across that water.
Type = Global
Tag = 1
MapNum = 01
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 3
Hint = Its kind of cliche,\\but it's also kinda romantic if you\\think about it.
Type = Global
Tag = 2
MapNum = 01
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = You can see two entrances\\but theres one more really high\\up, you mind helping me Knux?
Type = Global
Tag = 3
MapNum = 01
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 5
Hint = I can see the end from up here!\\I could probably jump to the end at this point\\but this sheep wont let me go.
Type = Global
Tag = 4
MapNum = 01
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem 6
Type = Time
Var = 120*TICRATE
MapNum = 01
Sprite = T
Color = SKINCOLOR_GREY

Emblem 7
Type = Rings
Var = 300
MapNum = 01
Sprite = R
Color = SKINCOLOR_GOLD



Level 3
Levelname = Green Hill
Act = 2
Keywords = GHZ3
Music = VSEGGM
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = TITLE
SkyNum = 566
SkyboxScale = 48
SkyboxScaleX = 130
RecordAttack = true
LevelSelect = 1
SaveGame = true
FlickyList = Bluebird,Rabbit,Chicken,Seal,Pig,Chipmunk,Penguin
BonusType = Boss
StartRings = 10
WarningTitle = true
MusicPostBoss = MP_GHZ

Emblem 8
Type = Time
Var = 35*TICRATE
MapNum = 03
Sprite = T
Color = SKINCOLOR_GREY

Emblem 9
Type = Score
Var = 1000
MapNum = 03
Sprite = S
Color = SKINCOLOR_BROWN



Unlockable 1
Name = Record Attack
Objective = Beat the first level.
Type = RecordAttack
Height = 10
ConditionSet = 5

Unlockable 2
Name = Emblem Hints
Objective = Collect 1 Emblem.
Type = EmblemHints
Height = 20
ConditionSet = 1

Unlockable 3
Name = Emblem Radar
Objective = Collect 3 Emblems.
Type = ItemFinder
Height = 30
ConditionSet = 4

Unlockable 4
Name = Level Select
Objective = Beat Green Hill Zone.
Type = LevelSelect
Var = 1
Height = 40
ConditionSet = 3

Unlockable 5
Name = Pandoras Box
Objective = Get all Emblems.
Type = Pandora
Height = 50
NoChecklist = true
ConditionSet = 2



ConditionSet 1
Condition1 = TotalEmblems 1

ConditionSet 2
Condition1 = TotalEmblems 9

ConditionSet 3
Condition1 = MapBeaten 3

ConditionSet 4
Condition1 = TotalEmblems 3

ConditionSet 5
Condition1 = MapBeaten 1



Level 99
SkyNum = 566
SkyboxScale = 48
SkyboxScaleX = 130
