FREESLOT
MT_PILA
S_PILA
SPR_PILA


Object MT_PILA
#$Name marble pillar
#$Sprite PILAA0
#$Category marble zone
MAPTHINGNUM = 173
SPAWNSTATE = S_PILA
SPAWNHEALTH = 1000
RADIUS = 64*FRACUNIT
HEIGHT = 64*FRACUNIT
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

State S_PILA
SpriteName = SPR_PILA
SpriteFrame = A
Duration = 1
Next = S_PILA
