Level 45
Levelname = Green Hill
Act = 1
Music = MAP45M
TypeOfLevel = Singleplayer,Co-op,2D
NextLevel = 01
SkyNum = 02
LevelSelect = 1
Hidden = 0
Keywords = GHZ1
ForceResetMusic = 1
SubTitle = Level ported by ôSlainLBS

FREESLOT
SPR_GHZO
MT_GHZTree
S_GreenHillTree
MT_GHZSunflower
S_GreenHillSun
MT_GHZBush
S_GreenHillBush
MT_GHZRock
S_GreenHillRock
MT_GHZTotem
S_GreenHillTotem
MT_GHZFlower
S_GreenHillFlower

Thing MT_GHZTree
MapThingNum = 3506
SpawnState = S_GreenHillTree
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = S_NULL
PainSound = sfx_none
MeleeState = S_NULL
MISSILESTATE = S_NULL
DEATHSTATE = S_NULL
DEATHSOUND = S_NULL
XDEATHSTATE = S_NULL
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

State S_GreenHillTree
SpriteName GHZO
SpriteFrame A
DURATION = -1

Thing MT_GHZSunflower
MapThingNum = 3507
SpawnState = S_GreenHillSun
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = S_NULL
PainSound = sfx_none
MeleeState = S_NULL
MISSILESTATE = S_NULL
DEATHSTATE = S_NULL
DEATHSOUND = S_NULL
XDEATHSTATE = S_NULL
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

State S_GreenHillSun
SpriteName GHZO
SpriteFrame B
DURATION = -1

Thing MT_GHZBush
MapThingNum = 3508
SpawnState = S_GreenHillBush
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = S_NULL
PainSound = sfx_none
MeleeState = S_NULL
MISSILESTATE = S_NULL
DEATHSTATE = S_NULL
DEATHSOUND = S_NULL
XDEATHSTATE = S_NULL
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

State S_GreenHillBush
SpriteName GHZO
SpriteFrame C
DURATION = -1

Thing MT_GHZRock
MapThingNum = 3509
SpawnState = S_GreenHillRock
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = S_NULL
PainSound = sfx_none
MeleeState = S_NULL
MISSILESTATE = S_NULL
DEATHSTATE = S_NULL
DEATHSOUND = S_NULL
XDEATHSTATE = S_NULL
SPEED = 0
RADIUS = 24*FRACUNIT
HEIGHT = 40*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOTHINK|MF_SCENERY|MF_SOLID|MF_PUSHABLE

State S_GreenHillRock
SpriteName GHZO
SpriteFrame D
DURATION = -1

Thing MT_GHZTotem
MapThingNum = 3510
SpawnState = S_GreenHillTotem
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = S_NULL
PainSound = sfx_none
MeleeState = S_NULL
MISSILESTATE = S_NULL
DEATHSTATE = S_NULL
DEATHSOUND = S_NULL
XDEATHSTATE = S_NULL
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_SOLID

State S_GreenHillTotem
SpriteName GHZO
SpriteFrame E
DURATION = -1

Thing MT_GHZFlower
MapThingNum = 3511
SpawnState = S_GreenHillFlower
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = S_NULL
PainSound = sfx_none
MeleeState = S_NULL
MISSILESTATE = S_NULL
DEATHSTATE = S_NULL
DEATHSOUND = S_NULL
XDEATHSTATE = S_NULL
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_SOLID

State S_GreenHillFlower
SpriteName GHZO
SpriteFrame F
DURATION = -1