# ARENA BELL

FREESLOT
SPR_ARNA
S_ARNAIDLE

STATE S_ARNAIDLE
SpriteName = SPR_ARNA
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_ARNAIDLE

FOLLOWER
Name = Arena Bell
Icon = ICOFARNA
Category = Scoutdigo
HornSound = DSFHARNA
DefaultColor = gold
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_ARNAIDLE


# DEATH MODE CLOCK

FREESLOT
SPR_DTCK
S_DTCKIDLE

STATE S_DTCKIDLE
SpriteName = SPR_DTCK
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_DTCKIDLE

FOLLOWER
Name = Death Clock
Icon = ICOFDTCK
Category = Scoutdigo
HornSound = DSFHDTCK
DefaultColor = purple
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_DTCKIDLE


# KEY PIECE

FREESLOT
SPR_KYPC
S_KYPCIDLE

STATE S_KYPCIDLE
SpriteName = SPR_KYPC
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_KYPCIDLE

FOLLOWER
Name = KeyPiece
Icon = ICOFKYPC
Category = Scoutdigo
HornSound = DSFHKYPC
DefaultColor = gold
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_KYPCIDLE

