Freeslot
MT_TREEF
S_TREEF

State S_TREEF
SpriteName = GMTR
SpriteFrame = F

Object MT_TREEF
#$Name GM_Construct Tree - 6
#$Sprite GMTRF0
#$Category Source objects
MapThingNum = 4087
SpawnState = S_TREEF
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK