Freeslot
MT_TREEE
S_TREEE

State S_TREEE
SpriteName = GMTR
SpriteFrame = E

Object MT_TREEE
#$Name GM_Construct Tree - 5
#$Sprite GMTRE0
#$Category Source objects
MapThingNum = 4088
SpawnState = S_TREEE
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK