Freeslot
MT_TREED
S_TREED

State S_TREED
SpriteName = GMTR
SpriteFrame = D

Object MT_TREED
#$Name GM_Construct Tree - 4
#$Sprite GMTRD0
#$Category Source objects
MapThingNum = 4089
SpawnState = S_TREED
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK