Freeslot
MT_TREEC
S_TREEC

State S_TREEC
SpriteName = GMTR
SpriteFrame = C

Object MT_TREEC
#$Name GM_Construct Tree - 3
#$Sprite GMTRC0
#$Category Source objects
MapThingNum = 4090
SpawnState = S_TREEC
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK