Freeslot
MT_TREEB
S_TREEB

State S_TREEB
SpriteName = GMTR
SpriteFrame = B

Object MT_TREEB
#$Name GM_Construct Tree - 2
#$Sprite GMTRB0
#$Category Source objects
MapThingNum = 4091
SpawnState = S_TREEB
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK