Freeslot
MT_TREEA
SPR_GMTR
S_TREEA

State S_TREEA
SpriteName = GMTR
SpriteFrame = A

Object MT_TREEA
#$Name GM_Construct Tree - 1
#$Sprite GMTRA0
#$Category Source objects
MapThingNum = 4092
SpawnState = S_TREEA
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK