Freeslot
MT_SPOTLIGHT
SPR_SLIG
S_SLIG

State S_SLIG
SpriteName = SLIG
SpriteFrame = A|FF_TRANS80|FF_ADD|FF_FULLBRIGHT

Object MT_SPOTLIGHT
#$Name Spotlight
#$Sprite SLIGA0
#$Category Source objects
MapThingNum = 4093
SpawnState = S_SLIG
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIPHEIGHT