Freeslot
MT_LAMP
SPR_LAMP
S_LAMP

State S_LAMP
SpriteName = LAMP
SpriteFrame = A

Object MT_LAMP
#$Name GM_Construct lamp
#$Sprite LAMPA0
#$Category Source objects
MapThingNum = 4095
SpawnState = S_LAMP
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIPHEIGHT

Object MT_FAN
Radius = 4*FRACUNIT
SpawnState = S_INVISIBLE