Freeslot
MT_FLATTYWOOD
S_FLAT
SPR_FLAT

State S_FLAT
SpriteName = FLAT
SpriteFrame = A|FF_PAPERSPRITE

Object MT_FLATTYWOOD
#$Name Gm_flatgrass Sign
#$Sprite FLATA0
#$Category Source objects
MapThingNum = 4086
SpawnState = S_FLAT
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY