Freeslot
MT_COCONUT
S_CNUT
SPR_CNUT

State S_CNUT
SpriteName = CNUT
SpriteFrame = A

Object MT_COCONUT
#$Name Coconut.jpg
#$Sprite CNUTA0
#$Category Source objects
MapThingNum = 4084
SpawnState = S_CNUT
Radius = 100*FRACUNIT
Height = 160*FRACUNIT
Flags = MF_SOLID