// spike killer
addHook ("MobjMoveCollide", function (player, spike)
	if player.player ~= nil and player.skin == "giant"
		if (spike.type == MT_SPIKE
		or spike.type == MT_WALLSPIKE)
			if (player.z + player.height < spike.z) 
			or (player.z > spike.z + spike.height)
				return false
			else
				P_KillMobj(spike,player,player)
			end
		end
	end
end)