- Transfered all files to PK3
- Converted all graphics to SRB2 2.2 palette
- Renamed music and adjusted level header to 2.2 level header values
- To avoid srb2 mario enemies and object replacements, 
  the sprites are now separated and called through lua to replace sprites only 
  in that specific map
- The decorations are now separated mobjs too
- All the sprites uses LongSprites to avoid future conflicts
- Level converted to UDMF
- Mapnumber moved from 01 to GB to avoid map replacements
- It's mario blocks was replacing lava falls on v2.0. renamed to GIANAB textures
  to avoid replacements.
- Added map level select graphic