FREESLOT
MT_HillPeakTree
S_HPZTREE
SPR_HPZA
MT_HillPeakRock
S_HPZROCK
SPR_HPZR
MT_SSZFLOWER
S_SSZFLOWER
SPR_SSFL
MT_SSZGARGOYLE
S_SSZGARG
SPR_GARG
MT_SSZWALLFLOWER
S_SSZWALLFLOWER
SPR_SWLL
MT_SSZPLANT
S_SSZPLANT
SPR_SSZF

Thing MT_HillPeakTree
#$Name Hilltop Peaktree
#$Sprite HPZAA0
#$Category Decoration
MAPTHINGNUM = 4049
SPAWNSTATE = S_HPZTREE
SPAWNHEALTH = 1000
RADIUS = 5*FRACUNIT
HEIGHT = 204*FRACUNIT
MASS = 0
FLAGS = MF_SOLID|MF_NOTHINK|MF_SCENERY|MF_RUNSPAWNFUNC

FRAME S_HPZTREE
SPRITENAME = HPZA
SPRITEFRAME = A
DURATION = -1
NEXT = S_HPZTREE


Thing MT_HillPeakRock
#$Name Hilltop Rock
#$Sprite HPZRA0
#$Category Decoration
MAPTHINGNUM = 4055
SPAWNSTATE = S_HPZROCK
SPAWNHEALTH = 1000
RADIUS = 24*FRACUNIT
HEIGHT = 64*FRACUNIT
MASS = 0
FLAGS = MF_SOLID|MF_NOTHINK|MF_SCENERY|MF_RUNSPAWNFUNC

FRAME S_HPZROCK
SPRITENAME = HPZR
SPRITEFRAME = A
DURATION = -1
NEXT = S_HPZROCK


Thing MT_SSZFLOWER
#$Name SSZ Flower
#$Sprite SSFLA0
#$Category Decoration
MAPTHINGNUM = 4057
SPAWNSTATE = S_SSZFLOWER
SPAWNHEALTH = 1000
RADIUS = 2097152
HEIGHT = 2097152
MASS = 0
FLAGS = MF_NOTHINK|MF_SCENERY|MF_RUNSPAWNFUNC

FRAME S_SSZFLOWER
SPRITENAME = SSFL
SPRITEFRAME = A
DURATION = -1
NEXT = S_NULL


Thing MT_SSZGARGOYLE
#$Name SSZ Gargoyle
#$Sprite GARGA1
#$Category Decoration
MAPTHINGNUM = 6665
SPAWNSTATE = S_SSZGARG
SPAWNHEALTH = 1000
RADIUS = 21*FRACUNIT
HEIGHT = 40*FRACUNIT
MASS = 100
FLAGS = MF_SOLID|MF_NOTHINK|MF_SCENERY|MF_RUNSPAWNFUNC

FRAME S_SSZGARG
SPRITENAME = GARG
SPRITEFRAME = A
DURATION = -1
NEXT = S_NULL


Thing MT_SSZWALLFLOWER
#$Name SSZ Wall Flower
#$Sprite SWLLA0
#$Category Decoration
MAPTHINGNUM = 6666
SPAWNSTATE = S_SSZWALLFLOWER
SPAWNHEALTH = 1000
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
FLAGS = MF_NOTHINK|MF_SCENERY|MF_RUNSPAWNFUNC

FRAME S_SSZWALLFLOWER
SPRITENAME = SWLL
SPRITEFRAME = A
DURATION = -1
NEXT = S_NULL


Thing MT_SSZPLANT
#$Name SSZ Plant
#$Sprite SSZFA0
#$Category Decoration
MAPTHINGNUM = 6667
SPAWNSTATE = S_SSZPLANT
SPAWNHEALTH = 1000
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
FLAGS = MF_NOTHINK|MF_SCENERY|MF_RUNSPAWNFUNC

FRAME S_SSZPLANT
SPRITENAME = SSZF
SPRITEFRAME = A
DURATION = -1
NEXT = S_NULL
