Level LSB_SleepEgg
LevelName = Sleeping Egg
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 3
SkyTexture = ~150
Music = SLPEG2
mobjscale = FRACUNIT/4
LightContrast = 45
LightAngle = 90

Level LSB_SleepEggClassic
LevelName = Sleeping Egg
ZoneTitle = Classic
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 8
SkyTexture = ~150
Music = SLPEG
mobjscale = FRACUNIT/4
LightContrast = 45
LightAngle = 90

Level LSB_DungeonMaze
LevelName = Dungeon Maze
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~150
Music = CKDG,CKDG2
mobjscale = FRACUNIT/4
LightContrast = 32
LightAngle = 64

Level LSB_wastezone
NoVisitNeeded = True
LevelName = Waste
ZoneTitle = Zone
TypeOfLevel = Race
NumLaps = 4
SkyTexture = ~150
Music = WATRW
mobjscale = FRACUNIT/4
LightContrast = 32
LightAngle = 64

Level LSB_rivuletcanyons
LevelName = Rivulet Canyons
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 2
SkyTexture = ~150
Music = CLTOPS
mobjscale = FRACUNIT/4
LightContrast = 32
LightAngle = 90

Level LSB_SlipgateComplex
LevelName = Slipgate Complex
TypeOfLevel = Race
NumLaps = 4
SkyTexture = ~150
Music = QUAKES
mobjscale = FRACUNIT/4
LightContrast = 32
LightAngle = 90
NoVisitNeeded = True


Level LSB_Mall
NoVisitNeeded = True
LevelName = SMT MALL
TypeOfLevel = Battle
Music = SMTMA
SkyTexture = SKYCE
MobjScale = FRACUNIT/6
LightContrast = 32
LightAngle = 90
LobbySize = Small

Level LSB_guycastle
NoVisitNeeded = True
LevelName = Castle Of
ZoneTitle = The Guy
TypeOfLevel = Battle
Music = THEGUY
SkyTexture = THEGUYSK
MobjScale = FRACUNIT/4
LightContrast = 32
LightAngle = 90
LobbySize = medium