Freeslot
MT_PIMENTA
S_STATEPIME
SPR_PIME
MT_TARGITZAM
S_STATETARG
SPR_TARG
MT_Vase1
S_SVase1
SPR_VAS1
MT_Vase2
S_SVase2
SPR_VAS2
MT_Vase3
S_SVase3
SPR_VAS3

# Definitions

Thing MT_PIMENTA
#$Name Pimenta
#$Sprite PIMEA0
#$Category Jing Forest
MapThingNum = 4055
SpawnState  = S_STATEPIME
Radius = 32*FRACUNIT 
Height = 36*FRACUNIT
Flags  = MF_SCENERY

Thing MT_TARGITZAM
#$Name Targitzam Relic
#$Sprite TARGA0
#$Category Jing Forest
MapThingNum = 4056
SpawnState  = S_STATETARG
Radius = 40*FRACUNIT 
Height = 50*FRACUNIT
Flags  = MF_SCENERY

Thing MT_Vase1
#$Name Vase 1
#$Sprite VAS1A0
#$Category Monument Castle
MapThingNum = 4058
SpawnState  = S_SVase1
Radius = 40*FRACUNIT 
Height = 50*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

Thing MT_Vase2
#$Name Vase 2
#$Sprite VAS2A0
#$Category Monument Castle
MapThingNum = 4059
SpawnState  = S_SVase2
Radius = 40*FRACUNIT 
Height = 50*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

Thing MT_Vase3
#$Name Vase 3
#$Sprite VAS3A0
#$Category Monument Castle
MapThingNum = 4060
SpawnState  = S_SVase3
Radius = 36*FRACUNIT 
Height = 45*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

# States

State S_STATEPIME
SpriteName = PIME
Duration = -1

State S_STATETARG
SpriteName = TARG
Duration = -1

State S_SVase1
SpriteName = VAS1
Duration = -1

State S_SVase2
SpriteName = VAS2
Duration = -1

State S_SVase3
SpriteName = VAS3
Duration = -1