# ===Pimenta===
Freeslot
MT_PIMENTA
S_STATEPIME
SPR_PIME

Thing MT_PIMENTA
#$Name Pimenta
#$Sprite PIMEA0
#$Category Jing Forest
MapThingNum = 4055
SpawnState  = S_STATEPIME
Radius = 32*FRACUNIT 
Height = 36*FRACUNIT
Flags  = MF_SCENERY

State S_STATEPIME
SpriteName = PIME
Duration = -1
# ============

# ===Targitzam===
Freeslot
MT_TARGITZAM
S_STATETARG
SPR_TARG

Thing MT_TARGITZAM
#$Name Targitzam Relic
#$Sprite TARGA0
#$Category Jing Forest
MapThingNum = 4056
SpawnState  = S_STATETARG
Radius = 40*FRACUNIT 
Height = 50*FRACUNIT
Flags  = MF_SCENERY

State S_STATETARG
SpriteName = TARG
Duration = -1
# ============

# ===Vase 1===
Freeslot
MT_Vase1
S_SVase1
SPR_VAS1

Thing MT_Vase1
#$Name Vase 1
#$Sprite VAS1A0
#$Category Monument Castle
MapThingNum = 4058
SpawnState  = S_SVase1
Radius = 40*FRACUNIT 
Height = 50*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

State S_SVase1
SpriteName = VAS1
Duration = -1
# =============

# ===Vase 2===
Freeslot
MT_Vase2
S_SVase2
SPR_VAS2

Thing MT_Vase2
#$Name Vase 2
#$Sprite VAS2A0
#$Category Monument Castle
MapThingNum = 4059
SpawnState  = S_SVase2
Radius = 40*FRACUNIT 
Height = 50*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

State S_SVase2
SpriteName = VAS2
Duration = -1
# =============

# ===Vase 3===
Freeslot
MT_Vase3
S_SVase3
SPR_VAS3

Thing MT_Vase3
#$Name Vase 3
#$Sprite VAS3A0
#$Category Monument Castle
MapThingNum = 4060
SpawnState  = S_SVase3
Radius = 36*FRACUNIT 
Height = 45*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

State S_SVase3
SpriteName = VAS3
Duration = -1
# ============


# ===Angela===
Freeslot
MT_Angela
S_Angela1
S_Angela2
S_Angela3
S_Angela4
S_Angela5
S_Angela6
SPR_Angela

Object MT_Angela
#$Name Dancing Angela
#$Sprite ANGEA0
#$Category Banger Tower
MapThingNum = 4061
SpawnState  = S_Angela1
Radius = 32*FRACUNIT 
Height = 38*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

State S_Angela1
SpriteName = ANGE
Duration = 4
SpriteFrame = A
NEXT = S_Angela2
ACTION None

State S_Angela2
SpriteName = ANGE
Duration = 4
SpriteFrame = B
NEXT = S_Angela3
ACTION None

State S_Angela3
SpriteName = ANGE
Duration = 4
SpriteFrame = C
NEXT = S_Angela4
ACTION None

State S_Angela4
SpriteName = ANGE
Duration = 4
SpriteFrame = D
NEXT = S_Angela5
ACTION None

State S_Angela5
SpriteName = ANGE
Duration = 4
SpriteFrame = E
NEXT = S_Angela6
ACTION None

State S_Angela6
SpriteName = ANGE
Duration = 4
SpriteFrame = F
NEXT = S_Angela1
ACTION None
# ===============