#Gamedata
MainCfg
GameData = GalacticFacility.dat
SpStage_Start = GF

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#Unlockables

ConditionSet 1
Condition1 = MapBeaten GF

ConditionSet 2
Condition2 = TotalEmblems 4

ConditionSet 3
Condition3 = TotalEmblems 2

Unlockable 1
Name = Record Attack
ConditionSet = 1
Type = RecordAttack
NoChecklist = false
Objective = Beat Galactic Facility

Unlockable 2
Name = Play as Fang
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 3
Name = Play as Metal Sonic
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 4
Name = Emblem Hints
ConditionSet = 3
Type = EmblemHints
NoChecklist = false
Objective = Collect 2 emblems

Unlockable 5
Name = Emblem Radar
ConditionSet = 2
Type = ItemFinder
NoChecklist = false
Objective = Collect 4 emblems

Unlockable 23
Name = Play as Amy
ConditionSet = -1
Type = None
NoChecklist = true


Emblem 1
Hint = You can see it at the beginning\\Go up and claim it.
Type = Global
Tag = 1
MapNum = GF
Sprite = C
Color = SKINCOLOR_RED

Emblem 2
Hint = When the lights turn off\\Go outside\\and break a wall.
Type = Global
Tag = 2
MapNum = GF
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 3
Hint = Near the crane\\Hop along the platforms\\and find a way to break in.
Type = Global
Tag = 3
MapNum = GF
Sprite = B
Color = SKINCOLOR_GREEN

Emblem 5
Hint = Near the second starpost\\After climbing a compact place\\There is a hexagonal hole.
Type = Global
Tag = 5
MapNum = GF
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem 4
Hint = There is a door that doesn't open\\and there is a button that does\\nothing, are they related?
Type = Global
Tag = 4
MapNum = GF
Sprite = E
Color = SKINCOLOR_ORANGE

Emblem 6
Type = Rings
MapNum = GF
Sprite = R
Var = 220

Emblem 7
Type = Time
MapNum = GF
Sprite = T
Var = 3325

Level GF
Levelname = Galactic Facility
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1100
Music = DMUSIC
SkyNum = 200
RecordAttack = true
LevelSelect = 1
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Savegame = true
SelectHeading = Galactic Facility Zone
