Level FT_LeafForest
LevelName = Leaf Forest
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 3
SkyTexture = ~150
Music = LEFZ
PositionMusic = ADVPOS
SkyboxScale = 8
MObjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 135

Level FT_HotCrater
LevelName = Hot Crater
NoVisitNeeded = True
TypeOfLevel = Race
Act = 2
NumLaps = 1
SectionRace = True
SkyTexture = ~150
Music = HTCR
PositionMusic = ADVPOS
SkyboxScale = 16
MObjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45

Level FT_IceParadise
LevelName = Ice Paradise
NoVisitNeeded = True
TypeOfLevel = Race
Act = 2
NumLaps = 2
SkyboxScaleZ = 0
Weather = PRECIP_BLIZZARD
SkyTexture = ~150
Music = ICEPA2
PositionMusic = ADVPOS
SkyboxScale = 8
MObjscale = FRACUNIT/4
LightContrast = 80
LightAngle = 189

Level FT_SkyCanyon
LevelName = Sky Canyon
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 2
Music = SKYCN
PositionMusic = ADVPOS
SkyboxScale = 16
MObjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 315

Level FT_AquariumPark
LevelName = Aquarium Park
NoVisitNeeded = True
NoZone = True
TypeOfLevel = Race
NumLaps = 2
Music = AQPA
SkyboxScale = 8
MObjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 135

Level FT_DeathRuins
LevelName = Death Ruins
NoVisitNeeded = True
NoZone = True
TypeOfLevel = Race
NumLaps = 3
Music = DEADR
PositionMusic = DRPOS
SkyboxScale = 16
MObjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 125