update log (but inside the file)
[ ] - not done
[/] - partial
[*] - done
3a: [ang]
[*] - replace using speedboost with boostpower so boost items can still have some use in 12th
[*] - added accel for a better "catch-up" feel and somewhat improve turning
[/] - add vfx feedback for speed boosts [hard wip]
3:
[*]	turns out the mapChange hook doesent run in some situations
		time to yeet that shit out
2.1pre5:
[*]	FIX SPEED CALCULATION
		LOL
[*]	revamp perfect system
		(thanks ne269#2500)
[*]	fix "mega number" showing up after perfect
2.1pre4:
[*]	remove the spb slowing down
[*]	remove unnessary variables
[*]	add more variables
2.1pre3:
[*]	experimenting with giving a speed bonus to people
		who have a lot of time remaining
		inisial idea:
			have to be more than 10 seconds behind
			gain a boost up to 30 seconds behind
			+25% speed at 30 seconds
			scaling from 10 seconds to 30 seconds
2.1:
[*]	rewrite code to use less vars
		store stuff in tables instead
2: (real release)
[*]	Add text string to say "ROUND TIME" at the bottom
2r3:
[*]	FIX GAME NOT ENDING
		maybe change finish text to "They left :("
2r2:
[*]	hud is slightly broken
[*]	Add music for players who explode
		(for some reason the game doesent
		change music automaticly)
2r1:
[?]	Fix desync on player explotion and player join
[*]	Fix perfect appearing on every round
[*]	Add go for perfect indicator to side hud
2:
[*]	Added a system to slow down frontrunners
[*]	Stop gamemode if not in battle
[*]	Add CVars for slowing system
[*]	Perfecting system
1.2:
	Fixed the sudden death sound playing every tic
	Added a upper limit all of the CVars
	Stopped gamemode from running in singleplayer
1.1:
	Gamemode now resets numlaps back to map default
		if gamemode is turnned off
1:
	Inital release