Freeslot
#MT_DKRRETICLEFRAME
#MT_DKRRETICLEGLASS
#MT_DKRMAGNETELECTRICITY
S_DKRRETICLEFRAME
S_DKRRETICLEGLASS
S_DKRMAGNETELECTRICITY
SPR_ADTR
SPR_ADME

State S_DKRRETICLEFRAME
SpriteName = ADTR
SpriteFrame = FF_FULLBRIGHT|A
Duration = -1
Next = S_NULL

Object MT_DKRRETICLEFRAME
SpawnState = S_DKRRETICLEFRAME
SpawnHealth = 1000
DispOffset = 2
Flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIPTHING

State S_DKRRETICLEGLASS
SpriteName = ADTR
SpriteFrame = FF_FULLBRIGHT|FF_TRANS30|B
Duration = -1
Next = S_NULL

Object MT_DKRRETICLEGLASS
SpawnState = S_DKRRETICLEGLASS
SpawnHealth = 1000
DispOffset = 2
Flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIPTHING

State S_DKRMAGNETELECTRICITY
SpriteName = ADME
SpriteFrame = FF_FULLBRIGHT|FF_PAPERSPRITE|A
Duration = -1
Next = S_NULL

Object MT_DKRMAGNETELECTRICITY
SpawnState = S_DKRMAGNETELECTRICITY
SpawnHealth = 1000
Flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIPTHING