FREESLOT
SPR_MIC_
MT_MIC
S_MIC
S_MICD
SPR_BFAR
SPR_BFDA
MT_BFARROW
S_BFARROW
S_BFARROWUSE
S_DOWNBFARROW
S_DOWNBFARROWUSE
S_GLOW
SPR_AIM_
S_UPAIM

State S_GLOW
SpriteName = NULL
SpriteFrame = A
Duration = 5
Next = S_NULL

State S_UPAIM
SpriteName = AIM_
SpriteFrame = A|FF_FULLBRIGHT
Duration = 2
Next = S_NULL

State S_MIC
SpriteName = MIC_
SpriteFrame = A
Duration = 5
Next = S_MIC

State S_MICD
SpriteName = MIC_
SpriteFrame = A
Duration = 1
Next = S_NULL

Object MT_MIC
MapThingNum = -1
SpawnState = S_MIC
SpawnHealth = 1
ReactionTime = 1
Speed = 30*FRACUNIT
Radius = 20*FRACUNIT
Height = 30*FRACUNIT
DeathState = S_MICD
DispOffset = 0
Mass = 100
Damage = 1

State S_BFARROW
SpriteName = BFAR
SpriteFrame = A|FF_PAPERSPRITE
Duration = 5
Next = S_BFARROW

State S_DOWNBFARROW
SpriteName = BFDA
SpriteFrame = A|FF_PAPERSPRITE
Duration = 5
Next = S_DOWNBFARROW

State S_DOWNBFARROWUSE
SpriteName = BFDA
SpriteFrame = B|FF_PAPERSPRITE
Duration = 15
Next = S_GLOW

State S_BFARROWUSE
SpriteName = BFAR
SpriteFrame = B|FF_PAPERSPRITE
Duration = 15
Next = S_NULL

Object MT_BFARROW
MapThingNum = -1
SpawnState = S_BFARROW
SpawnHealth = 2
ReactionTime = 1
Speed = 60*FRACUNIT
Radius = 20*FRACUNIT
Height = 60*FRACUNIT
DeathState = S_BFARROWUSE
DispOffset = 0
Mass = 100
Damage = 1
Flags = MF_SPECIAL