Freeslot
S_FLIPBOMB
SPR_FLIB
MT_FLIPBOMB
S_EXPL_0
SPR_EXLP

State S_FLIPBOMB
SpriteName = FLIB
SpriteFrame = A
Duration = -1
SpriteFrame = A
Var1 = ANGLE_90 
Var2 = ANGLE_90 
Next = S_FLIPBOMB

Object MT_FLIPBOMB
MapThingNum = 6496
SpawnState = S_FLIPBOMB
DeathSound = sfx_bebo
Mass = 100
DeathState = S_EXPL_0
Radius = 24
Height = 24
Flags = MF_MISSILE|MF_NOBLOCKMAP

State S_EXPL_0
SpriteName = EXLP
SpriteFrame = A
SpriteFrame = A|FF_ANIMATE
Duration = 50
Var1 = 26
Var2 = 2
Next = S_NULL