-- Bionis Support --

-- NOTE: Even though the new Bionis isn't out yet, I'm just putting this here so that I can have it for when it does.

-- New Affinities
--if bionis
	--personaList["sirius"].drain = ATK_ELEC
	--personaList["sirius"].resist = ATK_STRIKE|ATK_PSY
	--personaList["sirius"].weak = ATK_SLASH|ATK_GRAVITY
--end

-- Angelic Dance skills
--attackDefs["angelic dance 1"] = {
	--name = "Angelic Dance I",
	--type = ATK_PASSIVE|ATK_SLASH|ATK_STRIKE|ATK_PIERCE|ATK_GRAVITY,
	--desc = "Boost Evasion rate against \nPhysical and Gravity \nattacks by 15%",
	--power = 15,
	--passive = PSV_DODGE,
	--implicit = "brain buster",
--}

--attackDefs["angelic dance 2"] = {
	--name = "Angelic Dance II",
	--type = ATK_PASSIVE|ATK_SLASH|ATK_STRIKE|ATK_PIERCE|ATK_GRAVITY,
	--desc = "Boost Evasion rate against \nPhysical and Gravity \nattacks by 30%",
	--power = 30,
	--passive = PSV_DODGE,
	--implicit = "brain buster",
--}

--attackDefs["angelic dance 3"] = {
	--name = "Angelic Dance III",
	--type = ATK_PASSIVE|ATK_SLASH|ATK_STRIKE|ATK_PIERCE|ATK_GRAVITY,
	--desc = "Boost Evasion rate against \nPhysical and Gravity \nattacks by 50%",
	--power = 50,
	--passive = PSV_DODGE,
	--implicit = "brain buster",
--}

--attackDefs["angelic dance_boss"] = {
	--name = "Angelic Dance",
	--type = ATK_PASSIVE|ATK_SLASH|ATK_STRIKE|ATK_PIERCE|ATK_GRAVITY,
	--desc = "Boost Evasion rate against \nPhysical and Gravity \nattacks by 50%",
	--power = 50,
	--passive = PSV_DODGE,
--}