FREESLOT
SPR_RCYO
sfx_FHRCYO
S_RCYOIDLE
S_RCYOFOLLOW
S_RCYOHURT
S_RCYOLOSE
S_RCYOWIN
S_RCYOHITCONFIRM
S_RCYORING

STATE S_RCYOIDLE
SpriteName = SPR_RCYO
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_RCYOIDLE

STATE S_RCYOFOLLOW
SpriteName = SPR_RCYO
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_RCYOFOLLOW

STATE S_RCYOHURT
SpriteName = SPR_RCYO
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_RCYOHURT

STATE S_RCYOLOSE
SpriteName = SPR_RCYO
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_RCYOLOSE

STATE S_RCYOWIN
SpriteName = SPR_RCYO
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_RCYOWIN

STATE S_RCYOHITCONFIRM
SpriteName = SPR_RCYO
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_RCYOHITCONFIRM

STATE S_RCYORING
SpriteName = SPR_RCYO
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_RCYORING

FOLLOWER
Name = RC_Yoshi
Icon = ICOFRCYO
Category = FNaS
HornSound = DSFHRCYO
DefaultColor = green
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_RCYOIDLE
FollowState = S_RCYOFOLLOW
HurtState = S_RCYOHURT
LoseState = S_RCYOLOSE
WinState = S_RCYOWIN
HitConfirmState = S_RCYOHITCONFIRM
RingState = S_RCYORING
