FREESLOT
SPR_DRGB
sfx_FHDRGB
S_DRGBIDLE
S_DRGBFOLLOW
S_DRGBHURT
S_DRGBLOSE
S_DRGBWIN
S_DRGBHITCONFIRM
S_DRGBRING

STATE S_DRGBIDLE
SpriteName = SPR_DRGB
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DRGBIDLE

STATE S_DRGBFOLLOW
SpriteName = SPR_DRGB
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DRGBFOLLOW

STATE S_DRGBHURT
SpriteName = SPR_DRGB
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DRGBHURT

STATE S_DRGBLOSE
SpriteName = SPR_DRGB
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DRGBLOSE

STATE S_DRGBWIN
SpriteName = SPR_DRGB
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DRGBWIN

STATE S_DRGBHITCONFIRM
SpriteName = SPR_DRGB
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_DRGBHITCONFIRM

STATE S_DRGBRING
SpriteName = SPR_DRGB
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DRGBRING

FOLLOWER
Name = Mini_Dr.G_(B)
Icon = ICOFDRGB
Category = FNaS
HornSound = DSFHDRGB
DefaultColor = banana
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_DRGBIDLE
FollowState = S_DRGBFOLLOW
HurtState = S_DRGBHURT
LoseState = S_DRGBLOSE
WinState = S_DRGBWIN
HitConfirmState = S_DRGBHITCONFIRM
RingState = S_DRGBRING
