FREESLOT
SPR_DRGA
sfx_FHDRGA
S_DRGAIDLE
S_DRGAFOLLOW
S_DRGAHURT
S_DRGALOSE
S_DRGAWIN
S_DRGAHITCONFIRM
S_DRGARING

STATE S_DRGAIDLE
SpriteName = SPR_DRGA
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DRGAIDLE

STATE S_DRGAFOLLOW
SpriteName = SPR_DRGA
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DRGAFOLLOW

STATE S_DRGAHURT
SpriteName = SPR_DRGA
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DRGAHURT

STATE S_DRGALOSE
SpriteName = SPR_DRGA
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DRGALOSE

STATE S_DRGAWIN
SpriteName = SPR_DRGA
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_DRGAWIN

STATE S_DRGAHITCONFIRM
SpriteName = SPR_DRGA
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_DRGAHITCONFIRM

STATE S_DRGARING
SpriteName = SPR_DRGA
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DRGARING

FOLLOWER
Name = Mini_Dr.G_(A)
Icon = ICOFDRGA
Category = Fanworks
HornSound = DSFHDRGA
DefaultColor = banana
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_DRGAIDLE
FollowState = S_DRGAFOLLOW
HurtState = S_DRGAHURT
LoseState = S_DRGALOSE
WinState = S_DRGAWIN
HitConfirmState = S_DRGAHITCONFIRM
RingState = S_DRGARING
