FREESLOT
SPR_RCTA
sfx_FHRCTA
S_RCTAIDLE
S_RCTAFOLLOW
S_RCTAHURT
S_RCTALOSE
S_RCTAWIN
S_RCTAHITCONFIRM
S_RCTARING

STATE S_RCTAIDLE
SpriteName = SPR_RCTA
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_RCTAIDLE

STATE S_RCTAFOLLOW
SpriteName = SPR_RCTA
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_RCTAFOLLOW

STATE S_RCTAHURT
SpriteName = SPR_RCTA
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RCTAHURT

STATE S_RCTALOSE
SpriteName = SPR_RCTA
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RCTALOSE

STATE S_RCTAWIN
SpriteName = SPR_RCTA
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 25 #animation speed
Next = S_RCTAWIN

STATE S_RCTAHITCONFIRM
SpriteName = SPR_RCTA
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 25 #animation speed
Next = S_RCTAHITCONFIRM

STATE S_RCTARING
SpriteName = SPR_RCTA
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_RCTARING

FOLLOWER
Name = RC_Tails
Icon = ICOFRCTA
Category = FNaS
HornSound = DSFHRCTA
DefaultColor = creamsicle
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_RCTAIDLE
FollowState = S_RCTAFOLLOW
HurtState = S_RCTAHURT
LoseState = S_RCTALOSE
WinState = S_RCTAWIN
HitConfirmState = S_RCTAHITCONFIRM
RingState = S_RCTARING
