FREESLOT
SPR_SMNJ
sfx_FHSMNJ
S_SMNJIDLE

STATE S_SMNJIDLE
SpriteName = SPR_SMNJ
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SMNJIDLE

FOLLOWER
Name = SMN_Crystal
Icon = ICOFSMNJ
Category = JobCrystals
HornSound = DSFHSMNJ
DefaultColor = lime
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 260
Distance = 48*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 30*FRACUNIT
HorzLag = 3*FRACUNIT/2
VertLag = 5*FRACUNIT
AngleLag = 3*FRACUNIT/2
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_SMNJIDLE
