FREESLOT
SPR_NINJ
sfx_FHNINJ
S_NINJIDLE

STATE S_NINJIDLE
SpriteName = SPR_NINJ
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_NINJIDLE

FOLLOWER
Name = NIN_Crystal
Icon = ICOFNINJ
Category = JobCrystals
HornSound = DSFHNINJ
DefaultColor = crimson
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 260
Distance = 48*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 30*FRACUNIT
HorzLag = 3*FRACUNIT/2
VertLag = 5*FRACUNIT
AngleLag = 3*FRACUNIT/2
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_NINJIDLE
