FREESLOT
SPR_AZMJ
sfx_FHAZMJ
S_AZMJIDLE

STATE S_AZMJIDLE
SpriteName = SPR_AZMJ
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_AZMJIDLE

FOLLOWER
Name = Azem_Crystal
Icon = ICOFAZMJ
Category = JobCrystals
HornSound = DSFHAZMJ
DefaultColor = tangerine
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 260
Distance = 48*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 30*FRACUNIT
HorzLag = 3*FRACUNIT/2
VertLag = 5*FRACUNIT
AngleLag = 3*FRACUNIT/2
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_AZMJIDLE