FREESLOT
SPR_WARJ
sfx_FHWARJ
S_WARJIDLE

STATE S_WARJIDLE
SpriteName = SPR_WARJ
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_WARJIDLE

FOLLOWER
Name = WAR_Crystal
Icon = ICOFWARJ
Category = JobCrystals
HornSound = DSFHWARJ
DefaultColor = raspberry
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 260
Distance = 48*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 30*FRACUNIT
HorzLag = 3*FRACUNIT/2
VertLag = 5*FRACUNIT
AngleLag = 3*FRACUNIT/2
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_WARJIDLE
