freeslot("SKINCOLOR_GALAXIA")
skincolors[SKINCOLOR_GALAXIA] = {
    name = "Galaxia",
    ramp = {0,208,217,220,222,56,58,59,60,61,62,63,45,71,46,47},
    invcolor = SKINCOLOR_RED,
    invshade = 9,
    chatcolor = V_BROWNMAP,
    accessible = true
}

freeslot("SKINCOLOR_KETCHUM")
skincolors[SKINCOLOR_KETCHUM] = {
    name = "Ketchum",
    ramp = {0,208,216,85,221,224,225,226,68,68,69,69,70,236,46,47},
    invcolor = SKINCOLOR_BROWN,
    invshade = 9,
    chatcolor = V_REDMAP,
    accessible = true
}

freeslot("SKINCOLOR_HARMONIC")
skincolors[SKINCOLOR_HARMONIC] = {
    name = "Harmonic",
    ramp = {0,144,145,146,147,148,149,149,150,150,167,169,169,159,253,254},
    invcolor = SKINCOLOR_PURPLE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = true
}


freeslot("SKINCOLOR_BUNBUN")
skincolors[SKINCOLOR_BUNBUN] = {
    name = "BunBun",
    ramp = {169,169,169,169,169,169,169,169,169,169,169,169,169,169,169,169},
    invcolor = SKINCOLOR_PURPLE,
    invshade = 9,
    chatcolor = V_PURPLEMAP,
    accessible = false
}
	
freeslot("SKINCOLOR_OVERTURE")
skincolors[SKINCOLOR_OVERTURE] = {
    name = "Overture",
    ramp = {0,80,82,83,72,65,53,56,204,204,184,185,185,186,186,187},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_PURPLEMAP,
    accessible = true
}

freeslot("SKINCOLOR_GRAPEFRUIT")
skincolors[SKINCOLOR_GRAPEFRUIT] = {
    name = "Grapefruit",
    ramp = {202,202,202,203,204,204,205,206,207,185,185,186,186,186,168,168},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_PURPLEMAP,
    accessible = true
}

freeslot("SKINCOLOR_NOID")
skincolors[SKINCOLOR_NOID] = {
    name = "Noid",
    ramp = {216,219,221,33,34,38,39,42,44,71,46,187,187,187,187,187},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_REDMAP,
    accessible = true
}

freeslot("SKINCOLOR_SPINEL")
skincolors[SKINCOLOR_SPINEL] = {
    name = "Spinel",
    ramp = {176,200,201,202,203,204,205,206,40,42,187,187,187,187,187,187},
    invcolor = SKINCOLOR_WHITE,
    invshade = 9,
    chatcolor = V_ROSYMAP,
    accessible = true
}