Freeslot
SPR2_FROZ
SPR2_SURF
SPR2_SHIT
SPR2_GRND
SPR2_FKIK
SPR2_ROST
SPR2_VPOS
SPR_FADS
S_PLAY_FACEPLANT
S_PLAY_VICTORYPOSE
S_FADS0
S_FADS1
S_FADS2
S_FADS3
S_FADS4
S_FADS5
MT_FADS

Sprite2 SPR2_SURF
Default = SPR2_WALK

Sprite2 SPR2_FROZ
Default = SPR2_DEAD

Sprite2 SPR2_SHIT
Default = SPR2_PAIN

Sprite2 SPR2_GRND
Default = SPR2_ROLL

Sprite2 SPR2_FKIK
Default = SPR2_WALK

Sprite2 SPR2_ROST
Default = SPR2_DEAD

State S_PLAY_FACEPLANT
SpriteName = SPR_PLAY
SpriteFrame = SPR2_SHIT|A
Duration = 80
Next = S_PLAY_FACEPLANT

State S_PLAY_VICTORYPOSE
SpriteName = SPR_PLAY
SpriteFrame = SPR2_VPOS|FF_ANIMATE
var2 = 10
Duration = -1
Next = S_PLAY_STND
#

Thing MT_FADS
SPAWNHEALTH = 1
SPAWNSTATE = S_FADS0
SPEED = 0
RADIUS = 32*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 1
FLAGS = MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT

FRAME S_FADS0
SPRITENAME = SPR_FADS
SPRITEFRAME = A|TR_TRANS10
DURATION = 2
NEXT = S_FADS1

FRAME S_FADS1
SPRITENAME = SPR_FADS
SPRITEFRAME = B|TR_TRANS40
DURATION = 2
NEXT = S_FADS2

FRAME S_FADS2
SPRITENAME = SPR_FADS
SPRITEFRAME = C|TR_TRANS50
DURATION = 1
NEXT = S_FADS3

FRAME S_FADS3
SPRITENAME = SPR_FADS
SPRITEFRAME = C|TR_TRANS60
DURATION = 1
NEXT = S_FADS4

FRAME S_FADS4
SPRITENAME = SPR_FADS
SPRITEFRAME = C|TR_TRANS70
DURATION = 1
NEXT = S_FADS5

FRAME S_FADS5
SPRITENAME = SPR_FADS
SPRITEFRAME = C|TR_TRANS80
DURATION = 1
NEXT = S_NULL