Freeslot
MT_RISTARENEMY
S_RISTARENEMY1
S_RISTARENEMY2
S_RISTARENEMY3
S_RISTARENEMY4
S_RISTARENEMY5
S_RISTARENEMY6
S_RISTARENEMY7
S_RISTARENEMY8
SPR_RIST

State S_RISTARENEMY1
next = S_RISTARENEMY2
SpriteName = SPR_RIST
SpriteFrame = A
Duration = 6

State S_RISTARENEMY2
next = S_RISTARENEMY3
SpriteName = SPR_RIST
SpriteFrame = B
Duration = 6

State S_RISTARENEMY3
next = S_RISTARENEMY4
SpriteName = SPR_RIST
SpriteFrame = C
Duration = 6

State S_RISTARENEMY4
next = S_RISTARENEMY5
SpriteName = SPR_RIST
SpriteFrame = D
Duration = 6

State S_RISTARENEMY5
next = S_RISTARENEMY6
SpriteName = SPR_RIST
SpriteFrame = E
Duration = 6

State S_RISTARENEMY6
next = S_RISTARENEMY7
SpriteName = SPR_RIST
SpriteFrame = F
Duration = 6

State S_RISTARENEMY7
next = S_RISTARENEMY8
SpriteName = SPR_RIST
SpriteFrame = G
Duration = 6

State S_RISTARENEMY8
next = S_RISTARENEMY1
SpriteName = SPR_RIST
SpriteFrame = H
Duration = 6

Object MT_RISTARENEMY
MapThingNum = 5205
SpawnState = S_RISTARENEMY1
Deathstate = S_RISTARENEMY1
Radius = 32*FRACUNIT
Height = 74*FRACUNIT
Flags = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000
ReactionTime = 20
#$Title Prison Keeper
#$Sprite RISTA0
#$Category Fangs Heist Decco\Test Tube Subjects
#$NotAngled