MainCfg
TitleScrollXSpeed = 0
LoopTitle = true
HideTitlePics = true
NumDemos = 0
GameData = fangsheist.dat
TailsFlyTics = 35

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Unlockable 1
Name = Sound Test (Fang's Heist OST)
Type = SoundTest
Height = 12
Var = 2
ConditionSet = -1

Unlockable 2
Unlockable 3
Unlockable 23

Level 1
Levelname = Greenflower
Act = 1
Keywords = GFZ1
Music = GFZ1
TypeOfLevel = Heist
NextLevel = 2
SkyNum = 1
NoVisitNeeded = true
RecordAttack = true
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SelectHeading = Campaign
#Flicky selection is final.

Level 2
Levelname = Greenflower
Act = 2
Keywords = GFZ2
Music = GFZ2
TypeOfLevel = Heist
NextLevel = 3
SkyNum = 1
NoVisitNeeded = true
RecordAttack = true
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SelectHeading = Campaign
#see act 1

Level 4
Levelname = Techno Hill
Act = 1
Lua.FH_EscapeLinedef = 148
Keywords = THZ1
Music = THZ1
TypeOfLevel = HeistRound2
NextLevel = 5
SkyNum = 4
NoVisitNeeded = true
RecordAttack = true
SaveGame = true
FlickyList = Rabbit,Chicken
SelectHeading = Campaign
#Flicky selection is final.

Level 5
Levelname = Techno Hill
Act = 2
Keywords = THZ2
Music = THZ2
TypeOfLevel = Heist
NextLevel = 6
SkyNum = 6
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 16
SelectHeading = Campaign
FlickyList = Rabbit,Chicken
Lua.FH_Time = 220

#see act 1

Level 30
Levelname = Frozen Hillside
Act = 0
Keywords = FHZ
Music = FHZ
NextLevel = 1100
RecordAttack = true
TypeOfLevel = Heist
SkyNum = 30
NoVisitNeeded = true
SelectHeading = Bonus
Weather = 2
FlickyList = Penguin,Seal
Lua.FH_EscapeTheme = LOSWIN

Level Z0
Levelname = Tutorial
NoVisitNeeded = true
Act = 0
Music = _TITLE
NextLevel = 1
TypeOfLevel = Heist
SelectHeading = Bonus
SkyNum = 99
Lua.FH_EscapeTheme = YOKADI
Lua.FH_EscapeHurryUp = false

Level 33
Levelname = FD Greenflower
Act = 0
Music = FDEMO1
TypeOfLevel = HeistRound2
NextLevel = 1100
SkyNum = 2
LevelSelect = 2
SelectHeading = Bonus
NoVisitNeeded = true
InterScreen = INTERSCR
FlickyList = Demo
Lua.FH_Time = 240
Lua.FH_EscapeTheme = SPRHRO
Lua.FH_Round2Theme = SPRHRO

Level 34
Levelname = FD Techno Hill
Music = FDEMO3
TypeOfLevel = HeistRound2
NextLevel = 1100
SkyNum = 2
LevelSelect = 2
SelectHeading = Bonus
NoVisitNeeded = true
InterScreen = INTERSCR
FlickyList = Demo
Lua.FH_Time = 300
Lua.FH_EscapeTheme = KARSPR
Lua.FH_Round2Theme = KARSPR

Level 35
Levelname = FD Castle Eggman
Music = FDEMO5
TypeOfLevel = HeistRound2
NextLevel = 1100
SkyNum = 65
LevelSelect = 2
SelectHeading = Bonus
NoVisitNeeded = true
InterScreen = INTERSCR
FlickyList = Demo
Weather = 1
Lua.FH_Time = 300
Lua.FH_EscapeTheme = SPRHRO
Lua.FH_Round2Theme = SPRHRO
Lua.FH_EscapeLinedef = 358

Level P1
Levelname = Acidic Overflux
TypeOfLevel = Heist
LevelFlags = 518
FlickyList = BlueBird,Rabbit,Chipmunk,Penguin,Puffin,Rat,Cat,Spider,Bat
NoReload = true
Skynum = 86
Weather = 5
Music = BRCRPW
SelectHeading = Bonus
ForceResetMusic = 0
MusicInterFadeOut = 3000
TitleCardZigZag = ACIDZIGZAG
TitleCardZigZagText = ACIDTEXT
Lua.FH_EscapeHurryUp = false
Lua.FH_EscapeTheme = OLNORE
Lua.FH_Time = 177
lua.FH_EscapeLinedef = 9000