--Example of usage. feel free to use it for your character if not FDChar then rawset(_G, "FDChar", {}) end FDChar["sonic"] = { name_graphic = "STSONIC", --graphic lump name to be shown. 100% needed if fdhud is enabled. fdhud = true, --[optional] enables or disables final demo lives hud. enabled by default. slingitem = MT_THROWNEXPLOSION, --Object [MT_] to shoot. MT_REDRING by default. ringslinger = true, --Allow character to ringslinger out of ringslinger gamemodes. false by default. skiptransform = true, -- [optional] skip transformation animation when turning super. false by default. nosuperspring = true, -- [optional] use walking frames as the spring animation instead. false by default. taunts = {sfx_cdpcm2, sfx_cdpcm4, sfx_cdpcm5}, --[optional] do any of the sounds [SFX_] given with Button Custom 1 old_ability = true } FDChar["metalsonic"] = { old_ability = true, } FDChar["knuckles"] = { old_ability = true, }