FREESLOT
SPR_SPBL
sfx_FHSPBL
S_SPBLIDLE
S_SPBLFOLLOW
S_SPBLHURT
S_SPBLLOSE
S_SPBLWIN
S_SPBLHITCONFIRM
S_SPBLRING

STATE S_SPBLIDLE
SpriteName = SPR_SPBL
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SPBLIDLE

STATE S_SPBLFOLLOW
SpriteName = SPR_SPBL
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SPBLFOLLOW

STATE S_SPBLHURT
SpriteName = SPR_SPBL
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_SPBLHURT

STATE S_SPBLLOSE
SpriteName = SPR_SPBL
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SPBLLOSE

STATE S_SPBLWIN
SpriteName = SPR_SPBL
SpriteFrame = FF_ANIMATE|Q
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SPBLWIN

STATE S_SPBLHITCONFIRM
SpriteName = SPR_SPBL
SpriteFrame = FF_ANIMATE|U
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_SPBLHITCONFIRM

STATE S_SPBLRING
SpriteName = SPR_SPBL
SpriteFrame = FF_ANIMATE|Y
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_SPBLRING

FOLLOWER
Name = Sonic_Spinball
Icon = ICOFSPBL
Category = ChainsmokerZ
HornSound = DSFHSPBL
DefaultColor = blue
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_SPBLIDLE
FollowState = S_SPBLFOLLOW
HurtState = S_SPBLHURT
LoseState = S_SPBLLOSE
WinState = S_SPBLWIN
HitConfirmState = S_SPBLHITCONFIRM
RingState = S_SPBLRING
