FREESLOT
SPR_FKBY
sfx_FHFKBY
S_FKBYIDLE
S_FKBYHURT
S_FKBYHITCONFIRM

STATE S_FKBYIDLE
SpriteName = SPR_FKBY
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_FKBYIDLE

STATE S_FKBYHURT
SpriteName = SPR_FKBY
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_FKBYHURT

STATE S_FKBYHITCONFIRM
SpriteName = SPR_FKBY
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 4 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_FKBYHITCONFIRM

FOLLOWER
Name = SegaSonic_Bro_Y
Icon = ICOFFKBY
Category = SegaSonic
HornSound = DSFHFKBY
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 28
RingTime = 1
IdleState = S_FKBYIDLE
HurtState = S_FKBYHURT
HitConfirmState = S_FKBYHITCONFIRM
