FREESLOT
SPR_FKBW
sfx_FHFKBW
S_FKBWIDLE
S_FKBWHURT
S_FKBWHITCONFIRM

STATE S_FKBWIDLE
SpriteName = SPR_FKBW
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_FKBWIDLE

STATE S_FKBWHURT
SpriteName = SPR_FKBW
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_FKBWHURT

STATE S_FKBWHITCONFIRM
SpriteName = SPR_FKBW
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 4 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_FKBWHITCONFIRM

FOLLOWER
Name = SegaSonic_Bro_W
Icon = ICOFFKBW
Category = SegaSonic
HornSound = DSFHFKBW
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 28
RingTime = 1
IdleState = S_FKBWIDLE
HurtState = S_FKBWHURT
HitConfirmState = S_FKBWHITCONFIRM
