FREESLOT
SPR_FKBB
sfx_FHFKBB
S_FKBBIDLE
S_FKBBHURT
S_FKBBHITCONFIRM

STATE S_FKBBIDLE
SpriteName = SPR_FKBB
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_FKBBIDLE

STATE S_FKBBHURT
SpriteName = SPR_FKBB
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_FKBBHURT

STATE S_FKBBHITCONFIRM
SpriteName = SPR_FKBB
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 4 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_FKBBHITCONFIRM

FOLLOWER
Name = SegaSonic_Bro_B
Icon = ICOFFKBB
Category = SegaSonic
HornSound = DSFHFKBB
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 28
RingTime = 1
IdleState = S_FKBBIDLE
HurtState = S_FKBBHURT
HitConfirmState = S_FKBBHITCONFIRM
