#anything starting with a ! HAS to be set for the script to work.
#escapestartsector is the sector that will start the escape sequence, if you wish to do it via button.
#!escapetimelimit is the amount of time to escape before you DIE.
#escapestartsector does NOT change the music automatically, please use a linedef executor to change the music.
#!escapepunish changes what happens when the timer hits 0.
#1 = KILLLLLLLLLLLLLLLLLL!!!!!!!!!!!!!!!!!!!!!!!! 
#2 = Drain Score.
#DO NOT write *TICRATE when setting the time limit variable, the script does that for you.
Level 98
Levelname = Escape Test
Keywords = test
Music = TUTORL
TypeOfLevel = Singleplayer
NextLevel = 2
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird
Lua.escapestartsector = 5
Lua.escapetimelimit = 30
Lua.escapepunish = 2